![]() This gives the number of regular cultural buildings you would need to give the same total happiness at the closest possible happiness per square. When you factor in the fp that the hagia does generate, then its an even better deal.Īs a reference, here's what the happiness benefit best compares to, by level. later buildings give more happiness and more happiness per square, but they cost more fp too. That's true just if you divide the total fp cost by the level 10 happiness. What the hagia definitely has going for it though, is that it offers the best return of happiness per fp. That's basically how all the happiness GBs work: trade fps for space, coin, and supply. Of course, the trade off is that it costs you fps. If you can keep leveling it once per age, the happiness per square will stay ahead of your regular cultural buildings, so it will save you space, plus the coin and supply you would spend. I guess it takes something more than a year to play through the whole tech tree, so unless you are committed to hanging around for a long time at the end of the game, it's not obvious that the fp's pay off. Even at 6 fp/day, that would take a year to pay off, and in reality it will take quite a while to get 6 fp/day out. ![]() You shouldn't pay all of those yourself, but if you try to subtract out the value of the rewards, you're still looking at about 2000 fp you'd have to put in either directly or via fp trades. The main issue being that you are almost certain to put more fp into it than you get out of it. I don't think the Hagia is bad, but I don't think it's unambiguously good either.
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